The Final Words
The big finale goal of this piece was to help people who are in doubt of their situations come to terms with them. Such situations in relation being self doubt, abuse, depression, and suicidal thoughts. The final goal was a crazy change from the original that just wanted to make a personal story amv, it changed into mental health, and changed again into a story with no relation to myself. Well, except for some fictional pieces that have loose connections to my past, but besides that the goal and plan changed quite a few times before I began. The goal stayed relatively the same throughout the rest of it though, while the execution of the animation changed from drawings to digital pieces from prototype 1 to 2. The final product was when there was a monitor shoved into my rainbow box, the computer on the other side... THAT WAS PLAYING THE AUDIO. Meaning that the audio wouldn't be heard from the box! That's not even mentioning the music that was playing as ambience in the area making it even harder to hear from the computer behind the box! So in the end my fight with audio came back to bite me. AGAIN.
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The first challenge I faced was my inability to connect the audio and the animation in prototype 1, thankfully by using a different program I was able to fix this in the later prototype. My next challenge was that I had planned to build a cove around my table, turns out you can't really do that with cardboard being unstable. I ended up scrapping the cove idea and decided on making a rainbow box with a black inside, to symbolize how people who are depressed look fine on the outside but are miserable on the inside, to hold my monitor that would play the animated music video. My third challenge was just the annoyance of the coloring of the box. It took way too long and took way too much tape and rage to finish.
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One of the most rewarding parts has to be just how many people came up to see what I had done, I would never have been able to guess how many people would be interested in what I had been doing. Just really made it feel like I did something worthwhile. Another rewarding bit was the finished animation and song, made me know that I didn't have to worry anymore because the hardest part had been completed, at least to the best I could get it in just 3 months of animation. The final rewarding piece of this was all the compliments I got on my piece from those who did end up coming up to my table to see what I was doing.
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The whole take away I have gotten from steam is that you can do anything as long as you put your mind to it and have the resources needed for it. I'm going to use my experiences to help me get a job at some point, probably. Because, after all, this would look good on a record for someone probably. After all it means you've been through quite a lot and have learned a lot too. Meaning your very good for what you specialize in. I have also acquired the ability to work well under pressure due to just how much pressure I was forced under due to the whole project and how slow I had been going as I neared the end of my time working on the project.